Monday, 1 April 2013

Fox Ball Bounce Animation



This piece of animation took me longer to finish than I thought it would. Most of the time spent was on polishing the tail movements, particularly when the character rolls right and left. 

To help me get an idea of how follow through works in animation, I analysed a couple scenes from Disney's "Flubber". I found the following scene particularly helpful ...


I also took note how the scene were set up and decided to use similar lighting for my scene. 

Maya screenshot showing rig and spotlight set up


After finalising the animation, I went back into the camera set up and began playing around with how it might react to the character bouncing on the ground. I tried the following approach ...


but in the end I decided that it just doesn't work since the weight of the character bouncing onto at the beginning and off the ground at the end isn't large enough to affect the camera that much. Following this, I decided to leave the camera how I originally set it up.