Importing the robot into After Effects from Photoshop was really easy and because I set up both the Photoshop document and After Effects composition as the same pixel ration (1280 x 720), I didn't lose any image quality.
Photoshop screenshot showing how I organised the body parts on separate layers
After importing to After Effects, I organised the layers and edited the pivot points for each of the body parts. I did this by going to the Pan Behind tool > select the body part > moving the pivot point to where I wanted it to be and then saved the changes by clicking in the Selection tool. After all these were set to how I wanted them, I set the robot in his starting pose.
Now I could start animating the robot. The animation style I adopted for this particular piece was inspired by that seen in the Rayman Origins game ...
After Effects screenshot showing the body parts on their layers with some keys
I'm happy with how this is turning out and am looking forward to compositing this with the U.F.O animation I have done. I am hoping to finish the robot animation by next week.

















